![]() By default all weapon options are set to show on the player and NPCs. Each weapon type (Sword, Axe, Mace, Dagger and Staff) can be configured separately with a combination of flags. I mean it!" Afterwards, he will try to avoid the hunter. All options are in SimpleDualSheath.ini, after installation you can find the file in \Data\SKSE\Plugins.I'm sure there's a pleathora of purely cosmetic solutions, but nothing that'll actually force the draw from the back without changing the class of weapon. Snitch or double-cross me and I'll kill you. 1 Hobo Misanthropus 10:48pm Probably not, it's tied to the Animation rigging. If you express confusion or demand explanation, he will only respond, "No time to talk. ![]() Don't lose it." and leaving you with the item he stole. The fugitive will run up to you, saying, "Take this and hold onto it. ![]() He also carries a random selection of items that bandits have with them. Similar to other bandits, his equipment includes leveled light armor, a leveled one-handed weapon and shield. For the highest profit you may choose the second option, letting the hunter kill the fugitive and then loot his body. You have the options to lie to him and to deny that there was anyone or to tell him where the fugitive has gone or to give him the item, which isn't very profitable at the end. Later there will appear a hunter, who asks you if anyone has come by. He will tell you not to reveal his location and flee, if you didn't kill him before. He will give you an item-which is usually enchanted-on sight. The Fugitive is an Imperial bandit who can be randomly encountered in the wilderness.
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